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Little nightmares comic
Little nightmares comic








little nightmares comic

She has an insatiable hunger and will eat virtually anything to satisfy it, with her diet gradually becoming darker and more desperate over the course of the game. Six frequently displays the characteristics of an anti-hero she does not seem to care about saving the other children trapped aboard the Maw and will do whatever it takes to survive and escape the resort by herself, with little to no help from anyone else. Like all the other characters in the Little Nightmares series, Six does not speak however, her personality can be inferred through her actions. Little is known about Six's past before the games and comics' events, but it's stated that she "belongs elsewhere", implying that she used to live somewhere else before the events in the games and comics. Her face is hidden by her grown out hair, and stretched out raincoat. Her body is completely warped and lanky, her left foot seems to be dislocated judging by her structure. When Mono finally finds Six in the Black Tower, he discovers her to have been changed into a distorted, monstrous creature with long arms and bearing a resemblance to the Janitor. In Little Nightmares II, Six wears a charcoal shirt under a button-up, stained, gray cardigan that reaches to her knees instead of her trademark raincoat, which she later wears over the cardigan after she escapes the School with Mono. In Very Little Nightmares she wore a white, short-sleeved shirt and matching shorts, and presumably still wears them underneath the raincoat and cardigan, at the very least the white shorts which appear throughout all the games. Her only possession is a cigarette lighter she (presumably) keeps in her pocket when not in use. Up close, she has black bob-cut hair with bangs that completely obscure the top half of her face, only revealing her tiny nose and mouth. She wears a bright yellow raincoat that ends just above her knees with three buttons, two pockets, and a rhombus-shaped hood. Six is much smaller than the adult characters of the series, being barely a third of their height with an extremely small, thin frame. She has already seen more than any normal child ever should, but then. Little Nightmares II DescriptionĪwaking in a world she cannot recognise, Six must learn to trust someone else if she is to stand a chance of survival. She’s smart, and tough, and has a lovely yellow raincoat. Most children would have already given up, but Six is different. Trapped in the darkest depths of The Maw, starving and alone, Six’s world is one filled with danger. Website Description Little Nightmares Description 15.3 Concept art, models, and pre-launch images.This is the only comic to have three parts, as the rest only have two.It is revealed that Mono and Six have "met" before the former finds her in the Hunter's basement.

little nightmares comic little nightmares comic

This shows how Six ended up being taken by the Hunter.The comic takes places presumably a month before the events of Little Nightmares II, given the number of marks indicating past days in the room where the Hunter locked Six.

LITTLE NIGHTMARES COMIC SERIES

  • This is the first comic of the Little Nightmares series since the cancellation of the original comics.
  • The comic ends with the beam of the Hunter's lantern shining into Six's face and the Hunter presumably taking her hostage, foreshadowing the beginning of Little Nightmares II. However, it isn't long before the Hunter steps in front of Six, blocking the kid from sight. The children regard each other for a while. This proves successful as the Hunter turns and fires his shotgun in the direction the pebble caused noise, which grants Six enough time to duck into a small tunnel under a tree and make a quick escape.Īfter having crawled to the other side, Six prepares to venture off further, when she stops and notices a boy with a paper bag on his head sitting on a tree branch in the moonlight, who turns and notices Six. After finding cover, she attempts to elude him by throwing a pebble in a different direction. The story begins with Six running through the Wilderness, trying to escape the Hunter pursuing her.










    Little nightmares comic